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Animation Game Design - B.S.

Ready to turn your passion for games and animation into a profession? 聚色阁's Animation and Game Design bachelor's degree program is the perfect place to start. With a cutting-edge curriculum and access to state-of-the-art technology, you'll be equipped with the skills you need to make your mark in the industry. 

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Chris Totten | Assistant Professor | Animation Game Design 
Phone: 330-308-7567
Email: ctotten@kent.edu

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Bachelor鈥檚 Degree in Animation Game Design

The Bachelor of Science degree in Animation Game Design provides the key concepts, creative tools and principles of diverse skills in fundamental and advanced technical knowledge of modeling, animation and game design.

Program Information for Animation Game Design - B.S.

Program Description

Program Description

Full Description

The Bachelor of Science degree in Animation Game Design provides the key concepts, creative tools and principles of diverse skills in fundamental and advanced technical knowledge of modeling, animation and game design.

The degree program prepares students for careers by developing technical competency, creative/independent problem solving and conceptual understanding necessary for the challenges of a career in the creative industries. Upon graduation, students have created a professional-quality portfolio to enter the field of content creators and are prepared for jobs in technical illustration, two- and three-dimension modeling, game design, animation, artistic production and exhibition. Students are guided in selecting courses that support a given concentration. They can take courses in various aspects of art, design and film/video.

The Animation Game Design major comprises the following concentrations:

  • The Animation concentration involves bringing motion to still objects or displaying a sequence of still images to create the illusion of motion or life. Animation involves more than just character motion; it includes motion graphics, video editing, special effects, cameras and video output. Students learn how to animate characters, elements of environments and graphics. Two- and three-dimension models are animated as necessary, via a combination of manual animation, procedural tools and physical simulation.
  • The Game Design concentration provides the environment and content creation in two- and three-dimension models. The focus is on the design part of game environments to be used on platforms such as personal computers, smart phones and game consoles. Students learn the importance of two- and three-dimension model creation for specific games used for simulation, training, entertainment and measuring educational outcomes.

Admissions for Animation Game Design - B.S.

Admissions

Admission Requirements

The university affirmatively strives to provide educational opportunities and access to students with varied backgrounds, those with special talents and adult students.

First-Year Students on the Kent Campus: First-year admission policy on the Kent Campus is selective. Admission decisions are based upon cumulative grade point average, strength of high school college preparatory curriculum and grade trends. Students not admissible to the Kent Campus may be administratively referred to one of the seven regional campuses to begin their college coursework. For more information, visit the .

First-Year Students on the Regional Campuses: First-year admission to 聚色阁’s campuses at Ashtabula, East Liverpool, Geauga, Salem, Stark, Trumbull and Tuscarawas, as well as the Twinsburg Academic Center, is open to anyone with a high school diploma or its equivalent. For more information on admissions, contact the Regional Campuses admissions offices.

International Students: All international students must provide proof of proficiency of the English language (unless they meet specific exceptions) through the submission of an English language proficiency test score or by completing English language classes at 聚色阁’s English as a Second Language Center before entering their program. For more information, visit the admissions website for international students.

Former Students: Former 聚色阁 students who have not attended another institution since 聚色阁 and were not academically dismissed will complete the re-enrollment process through the Financial, Billing and Enrollment Center. Former students who attended another college or university since leaving 聚色阁 must apply for admissions as a transfer or post-undergraduate student.

Transfer Students: Students who attended an educational institution after graduating from high school or earning their GED must apply as transfer students. For more information, visit the admissions website for transfer students.

Admission policies for undergraduate students may be found in the University Catalog's .

Students may be required to meet certain criteria to progress in their program. Any progression requirements will be listed on the program's Coursework tab

Learning Outcomes

Learning Outcomes

Program Learning Outcomes

Graduates of this program will be able to:

  1. Demonstrate current skills in two- and three-dimension modeling, animation and game design.
  2. Apply design thinking to technological problems, including demonstrating familiarity with design thinking applicable to their professional work.
  3. Demonstrate an understanding of the ethics (and legal issues) closely associated with fields of modeling, animation and game design.
  4. Demonstrate effective communication skills — both verbally and in written form — with technical, business and design professionals, including effective communication as individuals and as part of a project team.
  5. Participate in and lead multidisciplinary project teams, demonstrating theoretical and practical understanding of team dynamics.
  6. Demonstrate appreciation for diverse cultures and individual differences and reflect that appreciation in their work.
  7. Engage in continuous learning, as well as research and assess new ideas and information to provide the capabilities for lifelong learning.

Coursework

Program Requirements

Major Requirements

Major Requirements (courses count in major GPA)
AGD 12000TWO DIMENSION GRAPHICS 3
AGD 12001MODELING AND TEXTURING I 3
AGD 21000FUNDAMENTALS OF MIXED REALITY 3
AGD 22004MODELING AND TEXTURING II 3
AGD 22010DIGITAL SCULPTING 3
AGD 23020GAMING AND CULTURE 3
AGD 34003ANIMATION THEORY 3
AGD 43092INTERNSHIP IN ANIMATION AND GAME DESIGN (ELR) (WIC) 13
or AGD 43096 INDIVIDUAL INVESTIGATION IN ANIMATION AND GAME DESIGN
AGD 49999SENIOR CAPSTONE PROJECT (ELR) (WIC) 13
or TAS 47999 TECHNICAL AND APPLIED STUDIES CAPSTONE (ELR) (WIC)
Major Electives, choose from the following: 224
AGD 11003
SOLID MODELING
AGD 21092
ANIMATION AND GAME DESIGN PRACTICUM (ELR)
AGD 22000
TWO-DIMENSION COMMUNICATION
AGD 22001
MODELING FOR ARCHITECTURE
AGD 22005
MULTIMEDIA AND GAME DESIGN
AGD 22095
SPECIAL TOPICS IN ANIMATION AND GAME DESIGN
AGD 23030
GAME PROTOTYPING
AGD 33010
COMPETITIVE GAMING
AGD 33095
SPECIAL TOPICS ANIMATION AND GAME DESIGN
AGD 34000
CHARACTER ANIMATION
AGD 34001
ANIMATION PROJECT
AGD 34005
ENVIRONMENTAL GAME DESIGN
AGD 43001
ANIMATION PRODUCTION AND VISUAL EFFECTS
AGD 43025
REAL-TIME RENDERING FOR ANIMATION
AGD 43092
INTERNSHIP IN ANIMATION AND GAME DESIGN (ELR) (WIC) 1
AGD 43096
INDIVIDUAL INVESTIGATION IN ANIMATION AND GAME DESIGN
AGD 43099
GAME PROJECT (ELR)
ARCH 10011
GLOBAL ARCHITECTURAL HISTORY I (KFA)
ARCH 10012
GLOBAL ARCHITECTURAL HISTORY II (KFA)
ART 10022
2D COMPOSITION
ART 10023
3D COMPOSITION
CCI 12001
PHOTOGRAPHY
CS 13001
COMPUTER SCIENCE I: PROGRAMMING AND PROBLEM SOLVING
CS 13011
COMPUTER SCIENCE IA: PROCEDURAL PROGRAMMING
CS 13012
COMPUTER SCIENCE IB: OBJECT ORIENTED PROGRAMMING
DI 10010
SURVEY OF DESIGN INNOVATION NODES
DI 20020
BE SMARTER THAN YOUR SMARTPHONE
DI 20100
INTRODUCTION TO DESIGN INNOVATION
EERT 32003
TECHNICAL COMPUTING
ENG 20002
INTRODUCTION TO TECHNICAL WRITING
ENG 20021
INTRODUCTION TO CREATIVE WRITING
ENGT 33010
COMPUTER HARDWARE FOR ANIMATION
ENTR 27056
INTRODUCTION TO ENTREPRENEURSHIP
FDM 10023
FASHION VISUALS
FDM 10024
FASHION VISUALS LABORATORY
FDM 20013
HISTORY OF FASHION
MDJ 10009
ELEMENTS OF FILM, TV AND ANIMATION
MDJ 20001
MEDIA, POWER AND CULTURE (DIVD) (KSS)
MDJ 20011
PRODUCTION FUNDAMENTALS
MDJ 23004
STORY FOR PICTURE
MERT 12000
ENGINEERING DRAWING
MERT 12001
COMPUTER-AIDED DESIGN
MERT 34002
ADVANCED SOLID MODELING
MUS 21113
MUSIC PRODUCTION I
MUS 21114
MUSIC PRODUCTION II
MUS 21221
AUDIO RECORDING I
THEA 11303
THE ART OF ACTING
Additional Requirements (courses do not count in major GPA)
ARTH 22006ART HISTORY: ANCIENT TO MEDIEVAL ART (KFA) 3
or ARTH 22007 ART HISTORY: RENAISSANCE TO MODERN ART (KFA)
or VCD 13000 VISUAL DESIGN THINKING
ARTS 14000DRAWING I 3
ARTS 14001DRAWING II 3
COMM 15000INTRODUCTION TO HUMAN COMMUNICATION (KADL) 3
MATH 11010ALGEBRA FOR CALCULUS (KMCR) 3
MATH 11022TRIGONOMETRY (KMCR) 3
UC 10001FLASHES 101 1
6
9
6
6-7
General Electives (total credit hours depends on earning 120 credit hours, including 39 upper-divi